module Base
{

	
	sound ZombieSurprisedPlayer
	{
		category = Zombie,
		clip
		{
			file = media/sound/L4D2Alert1.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert2.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert3.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert4.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert5.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert6.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert7.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert8.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert9.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert10.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert11.wav,
		}
		clip
		{
			file = media/sound/L4D2Alert12.wav,
		}

	}

	sound Helicopter
	{
		category = Meta,
		clip
		{
			event = media/sound/L4D2House1.wav,
		}
		clip
		{
			event = media/sound/L4D2House2.wav,
		}
		clip
		{
			event = media/sound/L4D2House3.wav,
		}
		clip
		{
			event = media/sound/L4D2House4.wav,
		}
		clip
		{
			event = media/sound/L4D2House5.wav,
		}
		clip
		{
			event = media/sound/L4D2House6.wav,
		}
		clip
		{
			event = media/sound/L4D2House7.wav,
		}
	}
	



	sound PlayerDied
	{
		category = Player,
		clip
		{
			file = media/sound/L4D2Death.wav,
		}
	}

	sound GainExperienceLevel
	{
		category = Player,
		clip
		{
			file = media/sound/L4D2Levelup1.wav,
		}
		clip
		{
			file = media/sound/L4D2Levelup2.wav,
		}
	}

	










}

